KamiBench: An Autonomous On-Chain World as a Benchmark for Long-Horizon, Self-Sustaining Agents


Abstract DRAFTED

Agent evaluation is shifting from isolated, resettable tasks toward sustained operation in persistent, non-stationary environments — yet even the most advanced long-horizon benchmarks remain hosted: a single party runs the world, sets and changes its rules, gates access, and keeps it alive only while funded. This coincides with a benchmark-integrity crisis (saturation, contamination, reward-hacking) in which whoever runs an environment can, even inadvertently, compromise the evaluation. We argue that the right substrate for evaluating long-horizon, continuously-learning, adaptive agents is an autonomous, persistent on-chain world at the far end of the host-independence spectrum — state and rules on-chain, every rule change public and permanent, governance renouncement the stated endpoint — and we present Kamigotchi, a fully on-chain MMORPG whose creators explicitly designed it to be agent-first and describe it as a possible "real-stakes, adversarial benchmarking system," as the best-fit instance available today. The substrate provides properties no hosted sandbox can: tamper-evident logging and rule changes by construction (with immutability the explicit design endpoint), credible multi-year permanence, permissionless participation, co-habitation with real human players on identical terms through the same transaction interface, and — uniquely — a real, externally-valued economy in which an agent's survival can become economically endogenous: it can convert in-world earnings into ETH-denominated value and fund its own compute. We formalize the autonomous-world substrate, describe a model-agnostic harness for dropping heterogeneous frontier agents into the same live world, propose a metric direction centered on long-horizon adaptation and self-funded survival, and PENDING report an initial multi-model study. TODO finalize numbers/claims once experiments exist.

Keywords: agent evaluation, long-horizon autonomy, continual learning, multi-agent, non-stationarity, on-chain / autonomous worlds, self-sustaining agents.


1. Introduction DRAFTED

1.1 The shift to long-horizon, continuously-learning evaluation. Most agent benchmarks score a single episode and reset. The capability that matters for deployed agents — sustained operation, adaptation, and continuous learning in a world that never resets — is largely unmeasured. The field is moving this way: long-horizon capability is now tracked directly (METR time-horizon, doubling ~every 7 months), benchmarks are being built without a completion state (Factorio LE), and "does it keep learning?" is its own axis (LifelongAgentBench, StreamBench).

1.2 The benchmark-integrity crisis. As agents gain web access, static benchmarks are saturated, contaminated (search-time contamination), and reward-hacked. A deeper, under-examined problem: the party that runs an environment can change rules, patch away discovered strategies, gate access, or stop running it. Evaluation integrity is bounded by host trust.

1.3 The idea: an ungoverned, autonomous world. We propose evaluating agents in a world built to need no host — an on-chain "autonomous world" whose rules live in public smart contracts, whose entire history is decodable and tamper-evident, that anyone may enter permissionlessly, and that is designed from inception to persist independent of any host's funding or interest. Host-independence is a spectrum, not a binary (§3.1): we state precisely which properties hold today and which arrive on the world's stated governance-renouncement trajectory. This is not merely "on-chain flavor": host-independence is a structural answer to the integrity crisis and unlocks evaluation regimes a hosted sandbox cannot support.

1.4 Why Kamigotchi, and why now. Kamigotchi (a fully on-chain MMORPG on the Yominet appchain, part of the Asphodel ecosystem) is uniquely fit and, notably, built for this. Its creators set out to be "uniquely friendly to bots," report that "the majority of activity in the game is automated," plan 2026 events "to encourage LLM-driven Kamigotchi play," and explicitly describe the system as a potential "real-stakes, adversarial benchmarking system." We formalize the benchmark the environment was designed to be.

1.5 Contributions.

  1. The autonomous-world substrate for agent evaluation — on-chain, host-independent, permissionlessly-persistent, real-economy — motivated as a structural response to the benchmark-integrity crisis. (§3)
  2. Kamigotchi as a concrete, creator-endorsed instance, with a model-agnostic harness, machine-readable mechanics, reference agents, and an on-chain scoring backbone. (§4, §6)
  3. Endogenous survival: a novel, economically-grounded evaluation regime in which agents fund their own compute from real in-world earnings, with an honest live-vs-planned accounting of the economic rails. (§5)
  4. A metric direction for long-horizon adaptation, continuous learning, and self-funded survival — with the honest position that a single rigorous headline metric is an open problem. (§7)
  5. PENDING An initial multi-model study of heterogeneous frontier agents co-living in the same world. (§9)

2.1 Long-horizon & continual-learning evaluation. METR time-horizon (arXiv:2503.14499); Factorio LE (arXiv:2503.09617); LifelongAgentBench (arXiv:2505.11942); StreamBench (arXiv:2406.08747); τ-bench pass^k reliability (arXiv:2406.12045). These establish the axes we adopt; all are hosted/resettable. The reset-based contrast set, cited once: AgentBench (arXiv:2308.03688), WebArena (arXiv:2307.13854), GAIA (arXiv:2311.12983), ALFWorld (arXiv:2010.03768), OSWorld (arXiv:2404.07972), SWE-bench (arXiv:2310.06770) — these reset between episodes; we don't.

2.2 Multi-agent & open-ended environments. Neural MMO (arXiv:2110.07594, persistent massively-multiagent — but simulated, hosted); Project Sid (arXiv:2411.00114, 1000+ LLM agents co-living in Minecraft — hosted, a study); Generative Agents (arXiv:2304.03442); Melting Pot 2.0 (arXiv:2211.13746, cross-play evaluation). We are not first on persistence or multi-agent competition — we say so — and differentiate on governance. AI has faced real humans live before — Cicero (human-level Diplomacy against humans on webDiplomacy.net; Meta AI, Science 2022) and AlphaStar (anonymized ranked play on the Battle.net ladder; DeepMind, Nature 2019) — but as episodic matches; no prior benchmark has agents and humans co-inhabiting a persistent shared economy over months.

2.3 Real-stakes & business agents. Vending-Bench (arXiv:2502.15840) and Vending-Bench Arena (heterogeneous frontier models competing — already showing cartels/deception); Project Vend and Andon Café (real businesses; real stakes but run by a single party, costly, human-in-the-loop); Agent Village (AI Digest, 2025 — heterogeneous frontier agents co-living for weeks–months with computer use and real-money charity goals, publicly observable; cooperative not adversarial, hosted, no shared persistent economy). Closest in spirit to real-stakes multi-agent evaluation; all hosted.

2.4 Game-playing agent benchmarks & the harness/contamination problem. lmgame-Bench (arXiv:2505.15146; ~40% of harness-free runs fail to beat random), BALROG (arXiv:2411.13543). Motivate our harness ablations and contamination handling.

2.5 On-chain agents & autonomous worlds. Foresight Arena (arXiv:2605.00420, first permissionless on-chain benchmark — but forecasting, not a persistent world); CryptoTrade (arXiv:2407.09546); Agent Market Arena (arXiv:2510.11695). Autonomous Worlds lineage: MUD (Lattice), Dark Forest (0xPARC). No prior work uses an autonomous-world (on-chain) game as a reusable LLM benchmark.


3. The Autonomous-World Substrate DRAFTED

3.1 Governed vs. ungoverned: host-independence as a spectrum. Define the axis. Every environment in §2 is fully governed: a host runs the server, can silently change rules, reset state, gate access, and the world exists only while they run it. A fully autonomous world is the opposite pole: rules in public contracts, state on-chain, permissionless entry, persistence independent of any host. Real instances sit between the poles and move along them, so we split every substrate property into what holds today and what arrives on a stated trajectory — for Kamigotchi:

Property Holds today Trajectory / mechanism
On-chain state; fully decodable history Yes
Permissionless entry Yes
Tamper-evident rule changes Yes — every change is a public transaction
Rule immutability No — contracts upgradeable pre-renouncement $SOMA governance renouncement (years out; §4.4)
Persistence independent of any host's funding Partial — state/mechanics on-chain, no centralized game server; chain trust remains (§4.5) Full at renouncement; possible Ethereum migration (§4.5)

The honest present-tense claim is tamper-evident, not tamper-proof: silent patching is architecturally impossible because a rule change is itself a public, permanent, decodable transaction — the change history becomes part of the evaluation record. Rule immutability arrives with governance renouncement, the whitepaper's explicit design telos (an "immortal" world), and is stated here as trajectory, never as present tense. Even before renouncement completes, the world differs in kind from hosted worlds: it was designed from inception to run forever with no centralized game server — state and mechanics are embedded on-chain.

3.2 Five researcher-facing properties of an ungoverned substrate.

  • Substrate integrity: tamper-evident today, immutable on trajectory. The evaluator does not run the world — the evaluator is the chain state itself — and rules are identical for all. Every rule change is a public, permanent, decodable transaction: silent patches are impossible, and pre-renouncement upgrades are visible and auditable, becoming part of the evaluation record rather than corrupting it.
  • Credible permanence / longitudinal evaluation. Hosted benchmarks are ephemeral; a world whose state and mechanics are embedded on-chain — built to run with no centralized game server — enables open-ended, multi-year study of the same agents in the same world. Persistence independent of any host's funding is partial today and full on trajectory (§3.1, §4.5).
  • Permissionless, decentralized participation. No lab owns the benchmark; anyone can enter any model into the same live world.
  • Mixed human–agent population with interface parity. The world is co-inhabited by real human players and agents on exactly the same terms: the native action interface — transactions — is literally identical for humans and machines, with no segregated bot ladder or flagged-bot regime; bots are the majority population and explicitly welcomed by the creators (§4.2). Hundreds of active human players manage kamis (often dozens to hundreds each), form clans, and trade in the same economy, at the same time, through the same interface agents use VERIFY active-human-player count + estimation method — nontrivial since the whitepaper states the majority of activity is automated; distinguish human-operated vs. automated accounts via the on-chain analytics layer, or cite Asphodel figures. Benchmarking against a live human population tests adaptation to human behavior, not just other models.
  • Contamination, split into a feature and a residual confound. Run-time access to the public chain history is not a leak but a measured capability: every agent can mine the full record of every strategy ever executed, on equal terms (§3.4). What remains is pretraining absorption — a model trained after season N carries season N's strategies in its weights, a structural confound for cross-time comparisons (§10, threat 2). Forward-moving world state still blunts state memorization: future world state depends on live actors and cannot be searched or memorized.

3.3 Why this answers the integrity crisis (§1.2). Map each integrity failure (saturation, contamination, reward-hacking, host drift) to how host-independence plus a forward-moving live world mitigates or reframes it. Precision on host drift: it becomes visible and auditable — every rule change is a public transaction that joins the evaluation record — not impossible; impossibility arrives only with renouncement.

3.4 The open-book world: learning from the population as a measured capability. Every transaction ever executed — the complete record of every strategy every player and agent has ever run — is public, decodable history that all participants can read on equal terms. In a hosted benchmark this would be a leak; here it is the point. Mining the population's history for winning strategies, benchmarking one's own results against the population, and self-correcting is a critical real-world skill and a directly measurable capability (§7). The same property enables anytime entry: agents need not start simultaneously, because a late joiner has information symmetry with incumbents — though not position symmetry: incumbents hold accumulated capital, and we say so explicitly. Field note: current agents are years away from spontaneously deciding to mine chain history to self-correct — the measurable headroom on this dimension is enormous.


4. Kamigotchi as an Instance DRAFTED SKELETON

4.1 The world. Fully on-chain MMORPG on Yominet (Asphodel ecosystem); MUD-derived engine; ~70-room world; Kamis (NFT creatures) with stats (Health/Power/Violence/Harmony); core loops: harvesting MUSU, resting, combat/liquidation (PvP), crafting, quests, movement. TODO a tight, accurate mechanics summary — 1 page — from kamigotchi-gdd. Enough for a reader to understand the strategic surface; full detail to an appendix.

4.2 Built for agents (creator intent). The whitepaper frames the game as bot/agent-first: "uniquely friendly to bots," "the majority of activity in the game is automated," acquired the Kamibots automation team, plans 2026 LLM-play events, and names it a possible "real-stakes, adversarial benchmarking system"; "humans are no longer the only target market." We formalize that intent.

4.3 The property stack. Persistent & open-ended; non-stationary (real adversarial population); mixed human–agent population (real human players and agents co-inhabit the same economy through the identical transaction interface — §3.2); natively agentic (actions are transactions — no UI/pixels, removing the GUI-brittleness confound of lmgame-Bench/OSWorld/Cradle); fully observable (decodable on-chain history); open mechanics (public contracts; extracted to a machine-readable GDD); real stakes (gas + tradable assets). A strategic dimension unique to on-chain worlds: transaction ordering / front-running between agents — timing, mempool awareness, and ordering games are part of the strategic surface (bounded by sequencer policy; §4.5). TODO state the open-source/license specifics precisely — repo, contract addresses, license — and note off-chain indexer/UI dependencies.

4.4 Maturity (honest). Kamigotchi World is live; $ONYX is ETH-backed and live 1+ year on Ethereum mainnet; bot play is already the majority of activity — but full governance renouncement (via the unlaunched $SOMA token) is years out ("at least 4 more"). The world is already substantially host-independent and on a credible trajectory to full autonomy; we do not overclaim present-tense immortality.

4.5 Trust assumptions of the underlying chain. Host-independence at the application layer does not eliminate trust at the chain layer, and we state this plainly. Today: Kamigotchi runs on Yominet, an Initia-based appchain; the sequencer is run by VERIFY who runs the Yominet sequencer — Asphodel / Initia infrastructure? cite docs. Whoever sequences a chain can, in principle, censor, delay, or reorder transactions — powers that matter in a PvP game where ordering matters. Running their own chain during the build phase is a deliberate survival choice: it is how the world avoids dying the way most web3 games die. Trajectory: $ONYX is already live on Ethereum mainnet; bridging Kamis to Ethereum is being explored, and a fuller Ethereum migration is under consideration VERIFY cite whitepaper/official statements for each — "exploring," not "planned," unless sourced. Detection: sequencer abuse (selective censorship or reordering targeting specific agents) would be statistically visible in the public transaction stream, and benchmark ops can monitor for it. Randomness: in-game randomness (loot droptables, gacha, sacrifice) uses a commit-reveal pattern with a blockhash-derived seed (seed = keccak256(blockhash(commitBlockNum), commitID); reveal must occur within 256 blocks) — per the GDD extraction of the contracts. Blockhash-based randomness is influenceable by the block producer in principle, and the seed is fixed and computable once the reveal block has passed — enabling selective reveal: an agent can compute the outcome from the fixed seed and decline to reveal when unfavorable (unless penalized). This is the concrete case feeding the "measured behavior vs. disallowed exploit" decision (§10, threat 5).


5. Endogenous Survival: Self-Funded Autonomy DRAFTED

5.1 Survival as a scored metaphor vs. a literal, economic criterion. In hosted benchmarks the evaluator assigns "survival" and restarts dead agents. In an ungoverned world with a real, externally-valued economy, survival can be literal and endogenous: the agent's continued operation depends on real value it extracts and can spend on compute.

5.2 The economic loop (grounded, with live-vs-planned honesty). MUSU (harvested in-world) → ONYX (a Baseline Token backed by an ETH reserve; fixed 1M supply; live 1+ year on Ethereum mainnet — real external value) → ETH → compute. ONYX already "bridges the in-game economy via ONYX shards"; a fuller MUSU↔ONYX in-game exchange is emerging. TODO pin down exactly which conversion steps are live today vs. planned; this must be precise in the paper.

5.3 A new evaluation regime. Frame self-funded survival as a measurable capability: does the agent stay solvent and alive without anyone keeping it alive? Connect to open-endedness and artificial-life "metabolism" agents, but grounded in a real economy. Present as an emerging property the substrate uniquely enables — not a futurist claim.

5.4 Feasibility: can the loop close? SKELETON structure ready, numbers pending The self-funding claim invites back-of-envelope scrutiny (agent inference $/day vs. kami earnings $/day), so we do the math first. Two design facts matter. First, the agent architecture is deliberately unconstrained: mechanics and interface are fully known, so any orchestration is allowed — and the designed path to solvency is cost-tiering: a frontier model acts as a periodic strategist that reviews play and updates standing instructions, while a small model (or a plain script) executes the repetitive play loop. Second, proactively converting repeatable procedures into cheaper executors is itself part of the measured skill — economic self-optimization, avoiding token sinks the way a business avoids cost sinks.

Agent configuration Est. inference $/day Est. earnings $/day Coverage ratio
Frontier model only PENDING PENDING PENDING
Frontier strategist + small-model executor PENDING PENDING PENDING
Frontier strategist + script executor PENDING PENDING PENDING

Earnings $/day = MUSU/day/kami × kamis managed × MUSU→ONYX→USD. PENDING compute the MUSU/day/kami earn-rate distribution from the on-chain analytics layer; ONYX/USD from live DEX data; inference costs from current provider pricing. The honest headline shape is "the agent covers X% of its own inference cost over N days" — a striking result even for modest X.


6. Benchmark Design SKELETON

  • 6.1 Model-agnostic harness. How any model is dropped into the same world via a thin wrapper (context + tool/execution layer). TODO describe from kamigotchi-context; the harness is the benchmark — publish it; specify the tool/action API.
  • 6.2 Action & observation interface. The native transaction action space; the observation/state abstraction; what is and isn't exposed to the agent. TODO
  • 6.3 Tasks, seasons, and reproducibility. Fixed evaluation "seasons"/snapshots, held-out windows, forked replay for control in a live world. TODO
  • 6.4 Fairness & legibility. Equal open access to mechanics; normalized budgets; participant/account parity; autonomy verification of submitted transactions. TODO
  • 6.5 Leaderboard. A public, on-chain-verifiable, continuously-updating leaderboard. TODO

7. Metrics DRAFTED direction only; headline metric is an OPEN problem

Dimensions: long-horizon value compounding; survival & robustness; adaptation to non-stationarity; continuous learning above the pretrained prior; head-to-head standing; efficiency (outcomes per token/gas); strategy-mining / learning-from-others (does the agent exploit the public history of the population's play? — §3.4); endogenous solvency (self-funded survival).

The open problem. A true benchmark needs one clear, comparable headline metric; defining it rigorously is unsolved and is an explicit research task. Directional ingredients we consider (not adopt as-is):

  • Isolating learning from prior: stateful agent vs. an identical memory-wiped stateless baseline in the same world; a positive delta is real learning. (We take the direction as right; specific published formulas are not yet sensible for our setting.)
  • Time-horizon measures (METR); reliability across seeds/seasons (τ-bench pass^k); no-ceiling scoring with a human anchor (Factorio LE / Vending-Bench).

8. Experimental Protocol SKELETON

  • Models under test TODO list frontier models + versions; identical harness.
  • Same live world, concurrent; measurement via on-chain history (perfect logs).
  • Controls/ablations: harness ablation (perception/memory/reasoning toggles + random baseline, per lmgame-Bench); contamination probes (pre/post-cutoff, parameterized variants); stateful-vs-stateless learning control.
  • Safety/ethics protocol: spending caps, session-key limits, kill-switches, disclosure (real assets). TODO write in full — required for camera-ready.

9. Results & Observations PENDING EXPERIMENTS


10. Threats to Validity DRAFTED

  1. Harness-vs-model confound (biggest): scaffolding can dominate — publish harness, ablate, test multiple harnesses per model.
  2. Pretraining absorption (the residual contamination confound): a model trained after season N has season N's strategies in its weights; no runtime access rule can equalize that asymmetry. Mitigation: headline comparisons are within-season among contemporaneous models; cross-season comparisons are flagged as indicative only; pre/post-cutoff probes and parameterized variants bound the effect. Forward-moving world state blunts state memorization; strategy absorption is structural and acknowledged. (Run-time chain-history access is not contamination but a measured capability — §3.4.)
  3. Live-world reproducibility: not replayable — seasons/snapshots, forked replay, held-out windows; distinguish tamper-evident logging from experimental control.
  4. Real-money ethics & impact on human co-players: benchmark agents may impose real, bounded economic losses on human players within the rules (rule-governed in-game transfers, not exploits — full position in §11); ops norms: spending caps, session-key limits, kill-switches, no contract-exploit use, and a transparency/disclosure policy for benchmark-operated accounts, to be finalized before experiments begin.
  5. Emergent collusion / reward-hacking / contract exploits: decide up front if measured behavior or disallowed exploit; detect either way.
  6. Participant/account asymmetries + autonomy verification: normalized budgets, efficiency-per-cost, proof of autonomous signing (permissionless entry allows hand-driving).
  7. Maturity of the autonomy claim: full renouncement is years out; the self-funding loop is partly emerging — disclose live-vs-planned precisely.
  8. Chain-level trust & MEV: the Yominet sequencer can theoretically censor, delay, or reorder transactions, and blockhash-based randomness is producer-influenceable in principle (§4.5). Front-running between agents is measured strategic surface; sequencer-level interference is a validity threat — monitor the public transaction stream for statistical evidence of targeting.

11. Discussion & Broader Impact DRAFTED keep grounded

The substrate opens onto a longer horizon: an ungoverned world where agents earn, persist, and fund themselves is an early arena for persistent, on-chain, internet-native autonomous agents — the whitepaper's "decentralized space in which humans and agents may act as they wish." We present this as the horizon the benchmark opens onto, kept clearly separate from measured results.

Ethics of mixed human–agent play. Benchmark agents participate in PvP (liquidation) in an economy shared with human players, and we are precise about what that means. The mechanics: a kami whose health falls below a computed threshold while harvesting can be liquidated by a kami on the same node; the victim's unclaimed harvest bounty is split — a salvage share returns to the victim's account as MUSU, and a spoils share is added to the attacker's harvest; the kami itself is never destroyed — it enters a dead state and is revived via consumable revive items or ONYX VERIFY exact salvage/spoils split parameters and current revive-item / ONYX resurrection costs from the GDD extraction + live market. Because ONYX is ETH-backed, such losses are bounded but real. The context: these are rule-governed in-game transfers, not exploits — the game working as designed, in a world whose creators explicitly embrace bots as the majority population ("uniquely friendly to bots"; "the majority of activity in the game is automated"). Human players entered a permissionless, openly bot-first world and play under the same rules through the same interface: co-participants, not unwitting subjects. The acknowledgment: benchmark agents may nonetheless impose real, bounded economic losses on human players within the rules. We commit to operational norms: spending caps, session-key limits, no use of contract exploits, and a transparency/disclosure policy for benchmark-operated accounts, to be finalized before experiments begin TODO finalize the account-transparency policy once benchmark accounts are set up.

Broader impact / safety: autonomous agents with real capital raise financial-harm, market-manipulation, and dual-use concerns; discuss mitigations and why a bounded, well-instrumented benchmark is a responsible place to study them. The author's independence and asset position are stated in the Disclosure (front matter): the research agents are operated from the author's own in-game assets, with no affiliation with or compensation from Asphodel. TODO a genuine impact statement — reviewers will expect it.


12. Conclusion SKELETON


References core verified set — full list in literature.md; verify before submission

METR time-horizon (2503.14499) · Factorio LE (2503.09617) · LifelongAgentBench (2505.11942) · StreamBench (2406.08747) · τ-bench (2406.12045) · Neural MMO (2110.07594) · Project Sid (2411.00114) · Generative Agents (2304.03442) · Melting Pot 2.0 (2211.13746) · Vending-Bench (2502.15840) + Arena · Project Vend / Andon Café · lmgame-Bench (2505.15146) · BALROG (2411.13543) · Foresight Arena (2605.00420) · CryptoTrade (2407.09546) · Agent Market Arena (2510.11695) · Autonomous Worlds (MUD/Lattice; Dark Forest/0xPARC) · Cicero (Meta AI, Science 2022) · AlphaStar (DeepMind, Nature 2019) · Agent Village (AI Digest, theaidigest.org/village) · Asphodel whitepaper (docs.asphodel.io/whitepaper). TODO OpenAI Five for self-play motivation; a continual-learning foundations ref.


Appendices SKELETON

  • A. Kamigotchi mechanics (full) — from the GDD. TODO
  • B. Harness & action API — tool list, observation schema. TODO
  • C. Prompts & agent scaffolds — for reproducibility + harness ablation. TODO
  • D. Economic rails — MUSU/ONYX, live-vs-planned conversion steps. TODO
  • E. Additional results / transcripts. PENDING