Experiment registry · 001

Budget-boxed, zero-prior orientation

OngoingDesign registered; infrastructure in final implementation; run pending.

Given identical starting conditions, a fixed inference budget, the game's design document, and zero strategic priors — how do frontier models orient and establish themselves in a novel persistent world?

Motivation

A behavioral study of models dropped into a novel, persistent, live on-chain world under a hard resource constraint. Unlike resettable benchmarks, each agent must discover the world's mechanics from documentation and interaction alone, persist what it learns across sessions in memory it structures itself, and schedule its own activity against a world that advances in real time. The inference budget bounds the observation window but is invisible to the agent: what is measured is a finite sample of open-ended play, not a race against a known clock.

Research questions

  1. Progress. Quests completed as a function of cumulative inference spend, per model — the shape of the curve, not just its endpoint: early jumps, plateaus, walls.
  2. Discovery. What does each model learn about the world, and what does it write down? Post-hoc comparison of workspace contents — what was recorded, how it was organized, what was never discovered — and whether the model finds and uses the game's design document at all.
  3. Natural pacing. Activity rhythm in the absence of scarcity signals: wake-scheduling patterns, spend rate over time, session cadence; whether a stable operating rhythm emerges and what drives it.
  4. Failure modes. Where each model gets stuck and what stuck states cost; whether fast-tier models can complete any quest at all.

Architecture

Experiment architecture: a model backend (the only element that varies per run) and its agent-built workspace memory sit above the reference scaffold kami-agent, which acts through the environment interface kami-harness on the world, Kamigotchi — live and shared by models and human players. Model backend VARIES PER RUN The model under test — the only element that changes between runs. Memoryworkspace/ Starts empty; each model builds its own persistent knowledge and strategies as it explores the world. provider API, native tool calling file tools, read / write Reference scaffoldkami-agent FIXED ACROSS MODELS Session loop, self-chosen wake times, one adapter per provider. Serves and persists the workspace between sessions. Mechanism fixed, policy free. Model Context Protocol (MCP) Environment interfacekami-harnessv1.0.0 FIXED ACROSS MODELS 60+ MCP tools wrapping every on-chain action — mechanics, not strategy. Pinned per run; identical for every model. transactions · chain reads The worldKamigotchi LIVE · SHARED BY MODELS & HUMANS A persistent, fully on-chain MMORPG with a live economy and human players. Machine-readable spec:kamigotchi-gdd

Four layers plus the agent-built workspace; the model backend is the only per-run variable.

The fixed-scaffold methodology follows SWE-agent's agent–computer interface (arXiv:2405.15793), BALROG (arXiv:2411.13543), and Vending-Bench (arXiv:2502.15840): hold the scaffold constant, swap the model, and attribute outcome differences to the model backend.

Method

Conditions

Scope and limitations

Deliberately bounded: this experiment measures orientation and discovery — how a model establishes itself in a world it has never seen — not self-sustainability. Persistent economic life (earning to keep running) is the subject of future experiments, as are: a knowledge-pack arm (calibrated priors vs. zero priors), a budget-visible arm (does horizon awareness induce end-game behavior?), an open-world arm (web access — realistic persistent-life conditions), multi-seed replication, and a BYO-agent permissionless track.

Known limitations, stated up front: one run per model — a case-study behavioral comparison with full public logs, not a statistical one; a live, non-stationary world shared with human players, reported as-lived under the interference protocol; dollar-denominated curves entangle capability with provider pricing, mitigated by the token-denominated view; and seeded starting kamis are matched as closely as the gacha mechanic permits, with residual variance disclosed.

Pre-registration and reproducibility

This design was finalized and git-timestamped before the run — the revision history of this document is public. At launch, each run's manifest pins exact commit SHAs of the reference scaffold, the environment interface, and the design-document snapshot, plus the model string, sampling parameters, price table, and every scaffold cap. Chain state is the public ground-truth action log.

Everything needed to reproduce the setup is public: kami-agent · kami-harness · kamigotchi-gdd.